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Magic Missile
Magic Missile is a spell from the Wrath of the Elements set. This Spell cannot be used against Monsters in any other Rank, including Guardians in Rank 0. -
Hero
Heroes are the means by which a player defeats monsters in the dungeon and gains Experience (XP) and Victory Points (VP). The basic game of Thunderstone involves a random selection of four sets of heroes -
Ooze
Oozes are a Level 1 class of monsters. Official Glossary entry from 1.4 Rules -
Dragon
Dragons are a Level 3 class of monsters from the base set. Official Glossary entry from 1.4 Rules -
Doomknight * Humanoid
Doomknight* Humanoid are a Level 2 class of monsters. Official Glossary entry from 1.4 Rules -
Undead * Spirit
Undead•Spirit is a Level 2 class of monsters. Official Glossary entry from 1.4 Rules -
Abyssal
The Abyssal are a Level 2 class of monsters found in the base set. Official Glossary entry from 1.4 Rules -
Enchanted
Enchanted are a Level 1 class of monsters. Official Glossary entry from 1.4 Rules -
Selurin
The Selurin is a wizard-class hero from the base set. The Selurin is one of the more controversial and poorly balanced cards, because its doubling can lead to Total Attack Values in the hundreds. -
Ogre * Humanoid
The Ogres are a level 2 monster that comes with Towers of Ruin. Ogres primarily discard and destroy heroes and weapons as Battle and Aftermath effects. 1/5 -
Heart of Doom
and change typical deck-building strategies. Notable additions include cards that enable the obtaining of heroes and items while in the dungeon (including the Village Cutpurse, Gem Treasures and Highland Captain), monsters that add additional -
Runespawn
The Runespawn is a Thief and Wizard type hero from the Wrath of the Elements set with six level 1 versions, four level 2 two and two level 3s. Provides magic attack+2. As a -
Blind
The Blind is a cleric- and fighter-class hero from the Wrath of the Elements set. The Neophyte has a Strength rating of 4 and a Physical Attack of+2, and as a Repeat Dungeon -
Wrath of the Elements
Wrath of the Elements was the second set of Classic Thunderstone. -
Weapons
Weapons are the primary method of increasing the Attack and sometimes Magic Attack of the equipping hero. Each weapon has a weight value located beneath its gold value. In order for a hero to equip -
Disease
visits the dungeon and reveals a Disease card from their hand they suffer a -1 Attack penalty for each Disease revealed. This penalty can affect Magic Attack as well if it is an available choice. -
Monsters
File:Placeholder Monsters serve as the universal enemies of all players in Thunderstone. Through defeating monsters, players gain Experience (XP) for use in levelling their heroes. Monsters also serve as the primary scoring mechanic, with -
Curse
visits the dungeon and reveals a Curse card from their hand they suffer a -1 Attack penalty for each Curse revealed. This penalty can affect Magic Attack as well if it is an available choice. -
Experience
XP and in blue on heroes for the amount needed to level up. Some players prefer using other items such as glass beads to represent XP, rather than the cards that come with the game. -
Arcane Energies
a player entering the dungeon, converts the Physical Attack value of all heroes equipped with weapons into Magic Attack. It also allows the player to draw an additional card from their deck, typically in the -
Goodberries
s choice. It also converts any of that same heroes Physical Attack value, including equipped weapons, into Magic Attack. Each Goodberry card also provides 1 Victory Point (VP) towards the player's score at the -
Battle Fury
Attack Value in addition to any weapons and other effects. Battle Fury's bonus is turned to Magic Attack by cards such as Goodberries and Arcance Energies for the respective heroes that meet these card -
Flaming Sword
The Flaming Sword is an edged weapon from the base set. It can be equipped by heroes who have at least 5 Strength. In addition to providing+3 Magic Attack, it also adds 1 point -
Fireball
The Fireball spell is from the base set. It works as both a source of+3 Magic Attack as well as an additional point of light for reducing the darkness. -
Elemental * Nature
Elemental* Nature is a Level 2 class of monster. Per Glossary: You may choose to forgo the benifits of all revealed Spells in your hand in order to attack this elemental
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